

Skyrim's design allows for a natural class based on how a player actually plays the game, it feels more natural and less contrived. Therefore, the classes in Oblivion became rather useless. In Oblivion I enjoyed the custom class design, but often found myself playing differently than I originally planned to play my character. A player must play the game and allow their play-style, as well as chosen perks and attributes, to determine their character class. Also, there is no way to choose a character class ahead of time (within the boundaries of the game). Skyrim doesn't have any pre-made character classes. The compilation of these choices, create the custom character class. Finally, a player will choose seven skills that they want to focus on primarily. Then a player will choose two governing attributes from these: Strength, Intelligence, Willpower, Agility, Speed, Endurance, or Personality. Next a player must choose a specialization: combat, mage, or rogue. Custom character classes are created by first choosing a name for your custom class. Oblivion has about twenty-one character classes to choose from, and also provides the ability to build a custom character class. These bonus abilities are often very useful, and fun to choose they also allow players to truly customize the exact strengths and weaknesses of their character. Perks are bonus abilities added to the following skills: Alteration, Conjuration, Destruction, Enchanting, Illusion, Restoration, Archery, Block, Heavy Armor, One-handed, Smithing, Two-handed, Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak, and Speech. Rather than attributes being the main element of increased power, Skyrim employs Perks. However, a player may choose to increase these attributes with the experience they earn while playing the game. The skills that a player increases don't have any effect on these attributes.

Skyrim has only three main attributes which include: Health, Magicka, and Stamina. While playing the game, players are able to choose which of the primary attributes to designate points to when they receive more experience, which essentially allows the player to build their character however they wish from this point on allowing a players choices to affect his/her attributes. These initial attributes are given to players based on their choice of race and sex.

Oblivions derived attributes are: Health, Magicka, and Fatigue. Oblivions primary attributes include the following: Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality, and Luck. Oblivion has a system that includes a variety of Attributes, including both primary attributes, and derived attributes.
